Merging masks together
Merging masks together
SUMMARY
Goal
- Main goal is to keep script readable without having to open every single node to fish for information
- Main goal is to keep script readable without having to open every single node to fish for information
- This will also help with better flexibility and performance
- This will also help with better flexibility and performance
- As you're just starting out, prioritize script layout first, then image quality
- As you're just starting out, prioritize script layout first, then image quality
- There is no good excuse for a messy script
Merging
- Since we're only merging masks in individual channels, prefer the ChannelMerge node to the regular Merge
- Since we're only merging masks in individual channels, prefer the ChannelMerge node to the regular Merge
- ChannelMerge has a distinctive shape which makes it easy to identify, and merges only 1 channel at a time
- ChannelMerge has a distinctive shape which makes it easy to identify, and merges only 1 channel at a time
- Merge should be reserved for blending whole layers instead (aka color and alpha together, RGBA)
- Merge should be reserved for blending whole layers instead (aka color and alpha together, RGBA)
- Most important operations of the ChannelMerge node are union (combine together), stencil ( A punches a hole in B) and in (B is limited inside A, and vice-versa)
- Most important operations of the ChannelMerge node are union (combine together), stencil ( A punches a hole in B) and in (B is limited inside A, and vice-versa)
- For cases where you need to replace entirely instead of blending, good simple option for now is the KeyMix node
- For cases where you need to replace entirely instead of blending, good simple option for now is the KeyMix node
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