Grading keys should mostly be softer
Grading keys should mostly be softer
SUMMARY
- When using a key as a mask to grade something, consider blurring the mask just a touch to preserve the high frequency (understand small) details
- When using a key as a mask to grade something, consider blurring the mask just a touch to preserve the high frequency (understand small) details
- This happens because by blurring, you break the perfect relationship of the key and the color (since a key is directly driven by hue/luminance) and allow it to be slightly broader than the pixels you're targeting, ironically preserving more details overall
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I will look into it as soon as possible - Je vais regarder ça le plus tôt possible
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